package com.yanqu.road.entity.scene;

/**
 * 记录玩家所在场景
 */
public class UserScene {

    private int activityId;
    private int sceneType; // eSceneType
    private String sceneId;
    private long userId;
    private ScenePlayerInfo playerSceneInfo;
    private long updateTime;

    public UserScene(int activityId, int sceneType, String sceneId, long userId, ScenePlayerInfo playerSceneInfo, long updateTime) {
        this.activityId = activityId;
        this.sceneType = sceneType;
        this.sceneId = sceneId;
        this.userId = userId;
        this.playerSceneInfo = playerSceneInfo;
        this.updateTime = updateTime;
    }

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getSceneType() {
        return sceneType;
    }

    public void setSceneType(int sceneType) {
        this.sceneType = sceneType;
    }

    public String getSceneId() {
        return sceneId;
    }

    public void setSceneId(String sceneId) {
        this.sceneId = sceneId;
    }

    public long getUserId() {
        return userId;
    }

    public void setUserId(long userId) {
        this.userId = userId;
    }

    public ScenePlayerInfo getPlayerSceneInfo() {
        return playerSceneInfo;
    }

    public void setPlayerSceneInfo(ScenePlayerInfo playerSceneInfo) {
        this.playerSceneInfo = playerSceneInfo;
    }

    public long getUpdateTime() {
        return updateTime;
    }

    public void setUpdateTime(long updateTime) {
        this.updateTime = updateTime;
    }
}
